ArtStation - Illustration

Cleric Arbiter Build A Guide to Divine Justice and Support

The Cleric Arbiter build offers a unique blend of divine power, battlefield support, and righteous judgment. This build focuses on creating a character who can both heal and protect their allies while also delivering potent damage and debuffs to enemies. It’s a versatile choice for players who enjoy being the backbone of a team, ensuring their survival and contributing to victory through both offense and defense.

This guide will explore the core aspects of building a Cleric Arbiter, from choosing the right race and stats to mastering combat strategies and roleplaying nuances. Whether you’re a seasoned player or new to the cleric class, this will provide you with the knowledge and tools needed to create a powerful and effective Cleric Arbiter.

Introduction to the Cleric Arbiter Build

Human Cleric by Eric Young : r/characterart

Source: tabletopden.com

The Cleric Arbiter build is a character archetype in various role-playing games, particularly those with a focus on divine magic and battlefield control. It represents a character who embodies the tenets of order, justice, and sometimes, the enforcement of divine law. This build prioritizes support, crowd control, and sustained damage output, making them invaluable allies in group settings.

Core Characteristics of the Cleric Arbiter

The Cleric Arbiter is defined by a specific set of traits. These characteristics dictate their playstyle and effectiveness.

  • Divine Magic Focus: The foundation of the Arbiter lies in their ability to wield divine magic. This encompasses healing spells, buffs, and abilities that punish the wicked or uphold the righteous. They draw their power from a deity or a set of religious principles.
  • Emphasis on Law and Order: Arbiter builds are often associated with themes of law, justice, and the suppression of chaos. This translates into abilities that hinder enemies, protect allies, and sometimes, even directly punish those who break the rules.
  • Support and Control Role: While capable of dealing damage, the primary function of an Arbiter is to support their allies and control the battlefield. This involves healing, buffing, debuffing enemies, and strategically placing area-of-effect spells to dictate the flow of combat.
  • Defensive Capabilities: Arbiter builds typically possess strong defensive capabilities, allowing them to withstand attacks and protect themselves and their allies. This might include high armor class, resistance to specific damage types, or abilities that grant temporary hit points.

Role and Responsibilities Within a Group

The Cleric Arbiter fills a crucial role within a party. They act as the backbone, ensuring the survival and effectiveness of their teammates.

  • Primary Healer: Arbiters are often the primary source of healing for the group, keeping allies alive through direct healing spells and preventative measures.
  • Buffing and Enhancement: They enhance the capabilities of their allies through buffs that increase damage, defense, or other beneficial effects.
  • Crowd Control: Arbiters excel at controlling the battlefield, using spells and abilities to hinder enemy movement, incapacitate them, or otherwise disrupt their actions. Examples include spells that slow enemies, prevent them from attacking, or force them to reposition.
  • Debuffing Enemies: They weaken enemies through debuffs that reduce their damage output, armor, or other relevant statistics.
  • Situational Awareness: Arbiters need to be aware of the overall battle situation, monitoring the health of allies, the positions of enemies, and the effectiveness of their spells.

Goals and Objectives of a Cleric Arbiter Player

Players choosing to play a Cleric Arbiter build typically have specific goals in mind. These goals influence their character’s development and playstyle.

  • Protecting the Group: A primary goal is to keep the party alive and functioning effectively. This involves proactive healing, strategic buffing, and careful positioning to mitigate damage.
  • Upholding Justice and Order: The player may focus on punishing enemies who are perceived as evil or disruptive. This could involve using abilities that inflict penalties on wrongdoers.
  • Mastering Divine Magic: The player will aim to learn and effectively utilize a wide range of divine spells, understanding their strengths and weaknesses in different combat scenarios.
  • Tactical Decision-Making: The player strives to make smart choices during combat, understanding the optimal time to heal, buff, debuff, or control enemies.
  • Optimizing Support Capabilities: The player will work to maximize their ability to support their allies, choosing gear, spells, and skills that enhance their effectiveness as a support character.

Core Stats and Attributes

The Cleric Arbiter build hinges on a strategic allocation of stats to maximize both combat effectiveness and support capabilities. Understanding the importance of each attribute and prioritizing them correctly is crucial for success. This section will delve into the critical stats for a Cleric Arbiter, explaining their impact and providing a practical example of stat distribution.

Key Attributes and Reasoning

A Cleric Arbiter needs a balance of offensive and defensive stats, while also focusing on attributes that enhance their healing and support capabilities. The primary stats to prioritize are Wisdom, Constitution, and Dexterity.

  • Wisdom: This is the most crucial stat for a Cleric Arbiter. It governs spellcasting ability, directly influencing the potency of healing spells, damage spells, and other divine abilities. A higher Wisdom score translates to stronger heals, more effective buffs, and better overall spellcasting performance.

    Wisdom impacts spell attack rolls and spell save DCs, making it vital for both offensive and supportive spellcasting.

  • Constitution: Vital for survivability, Constitution determines a character’s hit points (HP). Since the Cleric Arbiter often finds themselves in the thick of combat, having a substantial HP pool is essential for enduring damage. Constitution also influences concentration checks, which are vital for maintaining concentration on crucial spells like Bless or Spirit Guardians when taking damage.
  • Dexterity: Dexterity provides several advantages. It affects Armor Class (AC), allowing the Cleric Arbiter to avoid incoming attacks. It also influences initiative, giving them a better chance to act early in combat, and it affects saving throws against certain effects.
  • Strength: Although not as critical as the above, Strength can be useful, especially if the Arbiter intends to use melee weapons or carry heavy armor. However, it’s generally a secondary concern.
  • Charisma: While Charisma is not as important as Wisdom, it can influence some abilities, particularly those related to social interactions. However, it is generally less important than the other stats for this build.

Stat Priority and Combat Effectiveness

The order in which stats are prioritized directly affects the Cleric Arbiter’s performance in combat and support roles. A high Wisdom ensures powerful healing and offensive spells. High Constitution provides resilience, allowing the Cleric Arbiter to survive longer and maintain concentration on important spells. High Dexterity improves survivability and allows for better positioning.

  • Combat: A Cleric Arbiter with high Wisdom and Constitution will be a formidable opponent. They can deal significant damage with spells while also enduring attacks and healing themselves or allies. Dexterity provides an added layer of defense.
  • Support: High Wisdom and Constitution are equally crucial for support. Powerful heals, buffs, and the ability to maintain concentration on crucial support spells are essential. Dexterity improves their ability to stay alive to keep supporting their allies.

Stat Distribution Example

This example provides a starting point for stat allocation, assuming a point-buy system with a total of 27 points. Racial bonuses are not included in this example.

Attribute Score Modifier
Strength 10 +0
Dexterity 14 +2
Constitution 14 +2
Intelligence 8 -1
Wisdom 15 +2
Charisma 10 +0

In this example, Wisdom and Constitution are the highest priorities, followed by Dexterity. This distribution provides a solid foundation for both combat and support roles. The remaining points can be allocated to Strength or Charisma depending on playstyle preferences and the character’s race. The Wisdom score would then be increased to 16 (+3 modifier) at level 4 through an ability score improvement.

Race Selection and its Impact

Clea the Cleric 2.0 by sofimartinez | Dungeons and dragons characters ...

Source: thegamerimages.com

Choosing the right race for your Cleric Arbiter is a crucial step in optimizing your character’s performance. The selected race will provide unique attributes, abilities, and resistances that can significantly enhance your effectiveness in combat, support roles, and overall survivability. This section will explore races that offer strong synergies with the Cleric Arbiter build, outlining their advantages and disadvantages.

Race Synergies

Certain races offer more natural advantages to the Cleric Arbiter build due to their inherent traits. These traits can either complement the Cleric’s core stats or provide additional utility. Let’s delve into some of the most beneficial racial choices:

  • Dwarf: Dwarves are a solid choice for their inherent resilience and stat bonuses. Their increased Constitution provides a boost to health and saves, crucial for surviving in the thick of battle.
    • Advantages:
      • Constitution Bonus: Typically a +2 to Constitution, which directly increases health and Fortitude saving throws.
      • Resistance to Poison: Often have advantage on saving throws against poison, making them more resistant to debilitating effects.
      • Darkvision: Allows them to see in the dark, which is always useful.
    • Disadvantages:
      • Speed Penalty: Some dwarf subraces have a reduced movement speed, which can make it harder to maneuver in combat.
  • Human: Humans are a versatile option, offering flexibility in stat allocation and additional skills. Their adaptability makes them a strong choice for any class, including the Cleric Arbiter.
    • Advantages:
      • Stat Bonus: Typically +1 to all ability scores, providing a well-rounded base.
      • Extra Skill Proficiency: Allows for a wider range of skills, enhancing out-of-combat utility.
      • Versatility: Can excel in any role due to their adaptable nature.
    • Disadvantages:
      • Lack of Specific Bonuses: Compared to other races, they lack specific combat or defensive advantages.
  • High Elf: High Elves bring an enhanced magical aptitude to the table, which can support the Cleric’s spellcasting capabilities. Their bonus to Intelligence and access to a cantrip provide additional versatility.
    • Advantages:
      • Intelligence Bonus: A bonus to Intelligence can benefit the Cleric if they choose spells that require it, and the extra skill proficiency is always helpful.
      • Cantrip: Grants access to a cantrip, providing a versatile spell for utility or damage.
      • Fey Ancestry: Advantage on saving throws against being charmed, and magic can’t put you to sleep.
    • Disadvantages:
      • Lower Constitution: Elves often have a lower Constitution score, making them less durable than races like Dwarves.
  • Half-Elf: Half-Elves combine the best aspects of both Human and Elf, offering both versatility and magical potential. Their ability score increases and extra skills make them a well-rounded choice.
    • Advantages:
      • Two +1 Ability Score Increases: Allows for optimization of key stats like Wisdom and Constitution.
      • Skill Versatility: Provides proficiency in two skills, boosting out-of-combat utility.
      • Fey Ancestry: Advantage on saving throws against being charmed, and magic can’t put you to sleep.
    • Disadvantages:
      • No significant disadvantages

Racial Traits and Build Enhancement

Understanding how specific racial traits enhance the Cleric Arbiter’s capabilities is essential for effective character building. The following bullet points highlight key racial traits and their impact:

  • Ability Score Increases: The primary stat bonuses are a crucial factor.
    • Example: A Dwarf’s Constitution bonus directly increases hit points, improving survivability.
  • Resistance/Immunities: These traits provide defense against specific threats.
    • Example: A Dwarf’s poison resistance can be invaluable in environments with poisonous hazards.
  • Darkvision: This allows for better visibility in dark environments, a common feature in many adventures.
    • Example: Dwarves and other races with Darkvision can see in the dark, giving them a tactical advantage in dungeons and underground areas.
  • Skills and Proficiencies: These traits can enhance both combat and non-combat effectiveness.
    • Example: A Human’s extra skill proficiency allows for expertise in areas like Medicine or Insight.

Class Features and Abilities

The Cleric Arbiter’s effectiveness hinges on a specific set of class features. These features are the tools that allow the Cleric Arbiter to fulfill their role as a divine agent of order and judgment. Mastering these abilities is crucial for both combat prowess and effective interactions within the game world. This section details these core features, providing descriptions, benefits, and practical usage examples.

Core Class Features

The following table Artikels the key class features that define the Cleric Arbiter. Each feature’s function, its benefits in different situations, and practical examples are included.

Feature Name Description Benefit Usage Example
Channel Divinity: Turn Undead As an action, the Cleric Arbiter presents their holy symbol and speaks a prayer, forcing undead within 30 feet to make a Wisdom saving throw. Undead that fail are turned, fleeing from the cleric. Undead with a CR equal to or greater than the cleric’s level are unaffected. Provides a powerful means of crowd control against undead enemies. It can also completely eliminate weaker undead threats. In a dungeon, a Cleric Arbiter encounters a horde of skeletons. They use Turn Undead, forcing the skeletons to flee, allowing the party to focus on more powerful threats or escape.
Channel Divinity: Divine Domain Feature (e.g., Guided Strike) Clerics gain access to a Channel Divinity option specific to their chosen Divine Domain. The Arbiter would typically choose a domain aligned with order, law, or justice. For example, a “Guided Strike” ability, found in some domains, allows the cleric to grant themselves or an ally advantage on an attack roll. Enhances offensive or defensive capabilities depending on the domain. This ability often provides a significant tactical advantage. A Cleric Arbiter with the War Domain uses Guided Strike to grant their ally, the party’s rogue, advantage on an attack against a heavily armored opponent, increasing the chance of a successful hit and dealing significant damage.
Divine Domain Spells The Cleric Arbiter gains access to a specific list of spells based on their chosen Divine Domain. These spells are always prepared and don’t count against the number of spells the cleric can prepare each day. Provides a curated selection of spells that complement the Cleric Arbiter’s role, such as spells that provide additional healing or deal damage. A Cleric Arbiter of the Order Domain has access to spells like

  • Command* and
  • Zone of Truth*. They can use
  • Command* to briefly incapacitate an enemy or use
  • Zone of Truth* during a social interaction to ascertain if someone is telling the truth.
Spellcasting Clerics are divine spellcasters, drawing their power from their deity. They can prepare a number of spells each day, chosen from the cleric spell list. Grants access to a wide range of spells for healing, buffing, damage dealing, and utility, making the Cleric Arbiter versatile in various situations. During a combat encounter, the Cleric Arbiter uses

  • Healing Word* to restore a fallen ally to consciousness. They might also use
  • Bless* to enhance the party’s attack rolls and saving throws. Outside of combat, they could use
  • Detect Magic* to find hidden magical traps or objects.
Heavy Armor Proficiency Clerics are proficient in heavy armor, allowing them to wear the most protective armor available. Increases survivability, enabling the Cleric Arbiter to withstand significant physical attacks. In a battle against a dragon, the Cleric Arbiter, wearing plate armor, is able to withstand the dragon’s fiery breath and continue to fight alongside their allies.
Weapon Proficiency Clerics are proficient with simple weapons and often with martial weapons, depending on their domain. Provides a means of dealing damage in melee combat, allowing the Cleric Arbiter to contribute offensively. The Cleric Arbiter, wielding a warhammer, engages in melee combat, dealing consistent damage to an enemy, while also using their spells for healing and support.

Spell Selection and Optimization

Choosing the right spells is crucial for a Cleric Arbiter’s effectiveness, dictating their ability to support allies, control the battlefield, and deal damage. This section provides a detailed guide to spell selection, focusing on must-have spells, the reasoning behind their inclusion, and a suggested progression chart for spell acquisition as the character levels up. Careful spell selection maximizes the Cleric Arbiter’s versatility and impact in various encounters.

Must-Have Spells and Their Functions

The Cleric Arbiter needs a diverse spell selection to handle different situations. The following list categorizes essential spells by function, highlighting their importance for combat and utility.

  • Healing Spells: These spells keep the party alive and fighting.
    • Cure Wounds: A staple for immediate healing, particularly at lower levels.
    • Mass Cure Wounds: Essential for quickly restoring hit points to multiple allies in a single action.
    • Healing Word: Allows for healing as a bonus action, crucial for getting allies back into the fight quickly.
    • Revivify: Brings fallen allies back to life, a vital tool for preventing permanent character death.
  • Buff Spells: These spells enhance the party’s combat capabilities.
    • Bless: Grants a bonus to attack rolls and saving throws, significantly improving the party’s combat effectiveness.
    • Shield of Faith: Provides a valuable bonus to Armor Class, enhancing a target’s survivability.
    • Spirit Guardians: Creates a damaging aura around the caster, excellent for controlling space and dealing consistent damage.
    • Guardian of Faith: Creates a guardian that attacks those who approach, a good defensive option.
  • Debuff Spells: These spells hinder enemies, making them easier to defeat.
    • Hold Person: Paralyzes a humanoid, rendering them helpless.
    • Bestow Curse: Applies a debilitating curse, reducing an enemy’s effectiveness.
    • Bane: Inflicts a penalty on attack rolls and saving throws, weakening enemies.
    • Blindness/Deafness: Blinds or deafens a target, hindering their ability to fight or perceive.
  • Offensive Spells: While not the primary focus, Cleric Arbiters need offensive options.
    • Guiding Bolt: Deals radiant damage and grants the next attack roll against the target advantage.
    • Inflict Wounds: Deals significant necrotic damage at close range.
    • Spirit Guardians: While it can be considered a buff, it is also a damage dealing spell.
    • Flame Strike: Deals a large amount of fire damage in a wide area.
  • Utility Spells: These spells provide non-combat advantages.
    • Detect Magic: Reveals the presence of magic.
    • Identify: Identifies a magic item.
    • Zone of Truth: Creates an area where creatures must speak the truth.
    • Divination: Allows the cleric to gain information about the future.

Rationale for Spell Selection

The selection of these spells is based on several factors, including their versatility, efficiency, and synergy with the Cleric Arbiter’s role as a protector and judge.

  • Healing and Support: Healing spells are self-. They ensure the party’s survival. Support spells like
    -Bless* provide a significant advantage in combat.
  • Combat Control: Spells like
    -Hold Person* and
    -Spirit Guardians* allow the Cleric Arbiter to control the battlefield, preventing enemies from reaching allies or damaging them.
  • Damage Output: While not the primary focus, offensive spells like
    -Guiding Bolt* and
    -Flame Strike* allow the Cleric Arbiter to contribute to damage, especially when healing is not immediately required.
  • Utility: Utility spells such as
    -Detect Magic* and
    -Zone of Truth* offer crucial out-of-combat advantages, allowing the Cleric Arbiter to gather information, investigate, and navigate social situations effectively.

Spell Progression Chart

This chart illustrates how a Cleric Arbiter might choose spells as they level up, focusing on a balance of healing, support, and utility. This is a suggested path; players can adjust based on their party’s needs and playstyle.

Level Cantrips 1st Level 2nd Level 3rd Level 4th Level 5th Level
1 Guidance, Sacred Flame, Toll the Dead Cure Wounds, Bless, Shield of Faith
2 Guidance, Sacred Flame, Toll the Dead Cure Wounds, Bless, Shield of Faith, Healing Word
3 Guidance, Sacred Flame, Toll the Dead Cure Wounds, Bless, Shield of Faith, Healing Word Spiritual Weapon, Hold Person
4 Guidance, Sacred Flame, Toll the Dead Cure Wounds, Bless, Shield of Faith, Healing Word Spiritual Weapon, Hold Person Revivify
5 Guidance, Sacred Flame, Toll the Dead Cure Wounds, Bless, Shield of Faith, Healing Word Spiritual Weapon, Hold Person Revivify, Spirit Guardians
6 Guidance, Sacred Flame, Toll the Dead Cure Wounds, Bless, Shield of Faith, Healing Word Spiritual Weapon, Hold Person Revivify, Spirit Guardians Banishment
7 Guidance, Sacred Flame, Toll the Dead Cure Wounds, Bless, Shield of Faith, Healing Word Spiritual Weapon, Hold Person Revivify, Spirit Guardians Banishment, Guardian of Faith
8 Guidance, Sacred Flame, Toll the Dead Cure Wounds, Bless, Shield of Faith, Healing Word Spiritual Weapon, Hold Person Revivify, Spirit Guardians Banishment, Guardian of Faith Mass Cure Wounds
9 Guidance, Sacred Flame, Toll the Dead Cure Wounds, Bless, Shield of Faith, Healing Word Spiritual Weapon, Hold Person Revivify, Spirit Guardians Banishment, Guardian of Faith Mass Cure Wounds, Flame Strike
10 Guidance, Sacred Flame, Toll the Dead Cure Wounds, Bless, Shield of Faith, Healing Word Spiritual Weapon, Hold Person Revivify, Spirit Guardians Banishment, Guardian of Faith Mass Cure Wounds, Flame Strike

The above chart is a guideline. As the Cleric Arbiter levels up, they gain access to higher-level spells, allowing them to adapt their spell selection based on the campaign’s needs and the party’s composition. For example, a campaign heavily focused on undead enemies would benefit from spells like

  • Turn Undead*, while a campaign with significant social encounters might prioritize spells like
  • Zone of Truth* or
  • Command*.

Equipment and Gear Choices

Choosing the right equipment is crucial for a Cleric Arbiter to thrive. Proper gear enhances their survivability, spellcasting effectiveness, and overall combat prowess. This section will delve into the optimal weapons, armor, accessories, and enchantments that will elevate a Cleric Arbiter from a support role to a formidable force on the battlefield.

Optimal Weapons, Armor, and Accessories

The selection of gear should complement the Cleric Arbiter’s role as a divine spellcaster and frontline fighter. Prioritizing items that boost both offensive and defensive capabilities is essential.

  • Weapons: The primary weapon choice is typically a one-handed weapon combined with a shield.
    • Maces and Warhammers: These offer excellent damage output and are effective against armored opponents. Their blunt damage type also synergizes well with certain divine spells.
    • Shields: A good shield is non-negotiable. Look for shields with high Armor Class (AC) and beneficial enchantments.
  • Armor: Heavy armor is the standard. It provides the highest AC, allowing the Cleric Arbiter to withstand significant damage.
    • Plate Armor: Offers the highest AC and is the ultimate goal.
    • Splint or Full Plate: Serve as excellent stepping stones before acquiring full plate armor.
  • Accessories: These items provide crucial buffs and utility.
    • Amulets: Focus on those that boost Wisdom (for spellcasting) and Constitution (for hit points and concentration saves).
    • Rings: Prioritize rings that enhance AC, saving throws, or provide additional spell slots.
    • Belts: Belts that enhance Constitution are always a good choice.

Item Enchantments and Their Impact

Enchantments significantly enhance the effectiveness of equipment. Choosing the right enchantments can transform a good piece of gear into a truly exceptional one.

  • Weapon Enchantments:
    • Enhancement Bonus: Increases the weapon’s attack and damage rolls.
    • Holy: Adds radiant damage to attacks, useful against undead and other evil creatures.
    • Bane: Deals extra damage against a specific type of creature.
  • Armor Enchantments:
    • Enhancement Bonus: Increases the armor’s AC.
    • Resistance: Provides resistance to specific damage types (e.g., fire, cold, lightning).
    • Warding: Improves saving throws against spells.
  • Accessory Enchantments:
    • Enhancement Bonus to Ability Scores: Increases Wisdom, Constitution, or other relevant ability scores.
    • Protection: Provides a bonus to saving throws.
    • Spell-Storing: Allows the storage of a spell within an item, offering tactical flexibility.

Ideal Gear Setup: Early-Game and Late-Game

The gear setup will evolve as the Cleric Arbiter progresses. The following are examples of gear setups for early-game and late-game scenarios.

Early-Game (Levels 1-5):

  • Weapon: +1 Mace or Warhammer
  • Shield: +1 Shield
  • Armor: Chain Mail or Splint Armor
  • Amulet: Amulet of Health (increases Constitution)
  • Ring: Ring of Protection (+1 to AC and saving throws)

Late-Game (Levels 15-20):

  • Weapon: Holy +3 Mace or Warhammer
  • Shield: +3 Shield of Resistance (specific damage type)
  • Armor: +3 Plate Armor of Warding
  • Amulet: Amulet of Wisdom (+6 to Wisdom)
  • Ring: Ring of Spell Storing, Ring of Protection (+2)
  • Belt: Belt of Constitution (+6 to Constitution)

Combat Strategies and Tactics

ArtStation - Illustration

Source: dndbeyond.com

The Cleric Arbiter excels in combat due to its versatility, combining offensive spellcasting, defensive capabilities, and support options. Effective combat strategies involve understanding the encounter, positioning strategically, and utilizing the right spells and abilities at the appropriate times. Adaptability is key; a Cleric Arbiter must adjust their tactics based on the enemy’s strengths and weaknesses and the overall battlefield situation.

Offensive and Defensive Approaches

The Cleric Arbiter can adopt both offensive and defensive stances, often shifting between them during a fight. The best approach depends on the situation, the number of enemies, and the allies present. A well-rounded approach incorporates both aspects.* Offensive Focus: When taking an offensive approach, the Cleric Arbiter prioritizes damage output and enemy control. This involves using offensive spells like

  • Guiding Bolt* for burst damage and
  • Spirit Guardians* for sustained area damage and battlefield control. Positioning is crucial to maximize the impact of area-of-effect spells while staying safe.

* Defensive Focus: Defensive tactics involve prioritizing survivability and protecting allies. The Cleric Arbiter can use spells like

  • Shield of Faith* and
  • Bless* to enhance the defenses of themselves and their allies. They can also use spells like
  • Sanctuary* to redirect enemy attacks and create opportunities for allies to reposition or launch counterattacks. Furthermore, the Cleric Arbiter may employ healing spells, such as
  • Cure Wounds*, to keep their allies in the fight.

Adapting Tactics Based on Encounter and Enemy Composition

The Cleric Arbiter’s tactics must change depending on the type of encounter. Facing a horde of weak enemies requires different strategies than battling a powerful, single foe. Understanding the enemy’s strengths, weaknesses, and behaviors is essential.* Against a Single, Powerful Foe: Against a boss-level enemy, the Cleric Arbiter should focus on maintaining concentration on important buffs like

  • Bless* or
  • Shield of Faith*. Prioritize healing and defensive spells to keep themselves and allies alive. Consider using spells that impose disadvantage on the enemy, such as
  • Blindness/Deafness*, to reduce their effectiveness. This is similar to how a firefighter would adapt their strategy when fighting a wildfire versus a house fire, focusing on containment and resource management in the former case.

* Against Multiple Weaker Foes: In encounters with many weaker enemies, the Cleric Arbiter should use area-of-effect spells like

  • Spirit Guardians* to deal damage and control the battlefield. They can use
  • Turn Undead* to potentially eliminate undead creatures. Consider using
  • Sacred Flame* to target multiple enemies at once.

* Mixed Enemy Composition: When facing a mix of enemies, the Cleric Arbiter must prioritize targets. For example, focusing on disrupting spellcasters withCounterspell* or taking down high-damage dealers first. Strategic positioning is important to avoid being overwhelmed by multiple threats simultaneously.

Tips for Maximizing Effectiveness

To maximize the Cleric Arbiter’s effectiveness in combat, consider the following tips:* Know Your Spells: Thoroughly understand the effects and ranges of your spells. Familiarize yourself with how each spell interacts with different enemy types and environmental conditions.* Strategic Positioning: Always consider your positioning on the battlefield. Keep a safe distance from melee combatants while remaining close enough to support allies and utilize area-of-effect spells effectively.* Prioritize Concentration: Many powerful spells require concentration.

Protect your concentration by taking the Dodge action, using cover, or staying out of harm’s way.* Resource Management: Manage your spell slots and other resources carefully. Conserve higher-level spell slots for critical moments and use lower-level spells for routine encounters.* Teamwork: Coordinate your actions with your allies. Communicate your intentions and work together to achieve common goals, such as focusing fire on a specific target or protecting vulnerable party members.* Utilize Channel Divinity: Wisely use your Channel Divinity options.

  • Turn Undead* can be a game-changer against undead enemies, while
  • Radiant Strike* provides a burst of damage and control.

* Adaptability is Key: Be prepared to change your tactics based on the evolving circumstances of the battle. Don’t be afraid to try new strategies or to shift your focus from offense to defense or support, as needed.

Roleplaying Considerations

The Cleric Arbiter presents a compelling roleplaying opportunity, offering a chance to embody a character driven by unwavering faith and a commitment to upholding order and justice. This section will delve into the core aspects of roleplaying a Cleric Arbiter, focusing on their beliefs, interactions, and illustrative scenarios.

Core Beliefs and Motivations

A Cleric Arbiter’s actions are fundamentally shaped by their deity’s tenets and their personal interpretation of divine law. Understanding these core beliefs is crucial for authentic roleplaying.

  • Upholding the Law: The primary motivation of a Cleric Arbiter is to enforce laws, whether they be divine or secular. They see law as the foundation of a just society and are often willing to make difficult decisions to maintain it.
  • Justice and Fairness: Arbiters strive for justice, not necessarily vengeance. They believe in fair trials, impartial judgments, and the equitable application of the law, even when dealing with those they dislike.
  • Order and Stability: Chaos is the enemy. Cleric Arbiters believe that societal order and stability are essential for the well-being of all. They will often act to quell unrest, prevent rebellions, and resolve disputes.
  • Faith and Devotion: Their faith is the source of their power and their moral compass. They may interpret divine guidance through omens, visions, or the pronouncements of their deity. Their devotion is unwavering, guiding their every action.
  • The Importance of Truth: Honesty and transparency are paramount. Cleric Arbiters seek to uncover the truth in any situation, often using their divine abilities to discern lies and expose deception.

Interactions with Other Characters and Factions

The Cleric Arbiter’s interactions will vary depending on the specific circumstances and the individuals or factions involved. Their approach will be shaped by their beliefs, their understanding of the law, and the dictates of their deity.

  • With Allies: Cleric Arbiters are loyal companions and valuable allies. They offer healing, protection, and unwavering support. They are dependable and can be trusted to uphold their word.
  • With Enemies: Enemies are viewed as threats to order and justice. The Cleric Arbiter may attempt to reason with them, but if they persist in their wrongdoing, they will face the full force of the Arbiter’s divine power.
  • With the Lawful Good: Cleric Arbiters often find common ground with other lawful good characters, sharing a commitment to justice and order. They may collaborate on investigations, offer support, and coordinate actions.
  • With the Lawful Neutral: Relationships can be complex, as the Cleric Arbiter may disagree with the more rigid interpretations of the law. They may work together, but tension may arise if the Arbiter believes the law is being applied unfairly.
  • With the Lawful Evil: Cleric Arbiters will likely oppose such characters, as they pervert the law for their own gain. Conflict is inevitable, and the Arbiter will likely view them as enemies to be brought to justice.
  • With Factions: Their relationship with factions will depend on the faction’s alignment and goals. They might join forces with a righteous organization, oppose a corrupt one, or attempt to mediate between warring factions to bring about a peaceful resolution.

A Descriptive Illustration in Action

Imagine a Cleric Arbiter named Elara, a human woman with a stern but compassionate gaze.Elara stands amidst the bustling marketplace of a city plagued by corruption. Her armor, polished to a gleaming sheen, reflects the midday sun. A holy symbol of her deity, a balanced scale, hangs prominently from her chest. Her long, silver hair is braided neatly, and her expression is one of quiet determination.The air is thick with the stench of the open market, and the clamor of merchants and customers fills her ears.

She moves with a purposeful stride, her gaze scanning the crowd, taking in every detail. She approaches a group of merchants who are attempting to cheat a poor farmer out of his earnings.Her voice, clear and resonant, cuts through the noise. “Halt! I am Elara, Arbiter of [Deity’s Name]. I have witnessed your deceit. You will return the farmer’s rightful payment, or face the consequences.”Her hand rests on the hilt of her holy symbol, ready to draw upon her divine power if necessary.

Her demeanor is calm but resolute, conveying an unwavering commitment to justice. The merchants, taken aback by her presence, exchange nervous glances. One of them begins to protest, but Elara silences him with a raised hand.The scene demonstrates her appearance, demeanor, and the environment she operates in. It illustrates her commitment to her duty and her willingness to confront injustice, even in the face of potential opposition.

Multiclassing Options and Synergies

Multiclassing offers a Cleric Arbiter the opportunity to expand their capabilities, address weaknesses, and create a more versatile character. The best choices depend on the player’s goals, desired role in the party, and preferred playstyle. This section explores various multiclassing options, analyzing their strengths, weaknesses, and potential synergies.

Viable Multiclassing Options

Several classes synergize well with the Cleric Arbiter, providing different benefits. These options often capitalize on the Cleric’s Wisdom-based spellcasting and access to divine magic.

  • Wizard (Divination): This combination enhances the Cleric’s ability to control the battlefield and predict events. The Divination Wizard’s Portent ability allows the Cleric to alter dice rolls, which can be crucial for saving throws, attack rolls, and ability checks. The Wizard also provides access to a wide array of spells, including powerful control spells like
    -hold person* and
    -web*, which the Cleric may not otherwise have.

    This multiclass adds a layer of tactical depth and versatility.

  • Paladin (Oath of Devotion/Oath of Vengeance): A dip into Paladin provides the Cleric with martial prowess, divine smites, and access to powerful auras. The Oath of Devotion offers increased accuracy and protection, while the Oath of Vengeance grants offensive capabilities and the ability to punish enemies. This multiclass creates a powerful front-line combatant capable of both healing and dealing significant damage. It is a potent choice for players who enjoy a more active role in combat.

    The synergy is enhanced by the shared reliance on Wisdom and Charisma for spellcasting and class features.

  • Rogue (Assassin/Thief): A Rogue multiclass, particularly Assassin or Thief, can capitalize on the Cleric’s ability to set up advantageous situations and control the battlefield. An Assassin Rogue excels at dealing burst damage against surprised enemies, while a Thief Rogue can use their Cunning Action to disengage, hide, or dash, enhancing their mobility and survivability. This option suits players who enjoy a more tactical and opportunistic playstyle, utilizing the Cleric’s support spells to create openings for the Rogue’s attacks.

  • Druid (Circle of the Moon): This combination allows the Cleric to embrace a more nature-focused theme while gaining the ability to Wild Shape into various beasts. The Circle of the Moon Druid specializes in combat-oriented Wild Shapes, providing the Cleric with increased durability and melee combat options. This multiclass offers a unique blend of divine and primal magic, making the Cleric a versatile threat on the battlefield.

    The shared Wisdom stat further enhances the synergy.

Strengths and Weaknesses of Multiclassing Combinations

Each multiclassing combination has its own set of advantages and disadvantages. Choosing the right combination requires careful consideration of the player’s priorities and the campaign’s context.

  • Wizard (Divination):
    • Strengths: Enhanced spellcasting versatility, powerful control spells, improved battlefield control, and the ability to manipulate dice rolls.
    • Weaknesses: Requires high Intelligence, which may detract from other stats, slower spell slot progression, and a reliance on two different spellcasting ability scores.
  • Paladin (Oath of Devotion/Oath of Vengeance):
    • Strengths: Increased martial prowess, divine smites for burst damage, access to powerful auras, and a boost to melee combat effectiveness.
    • Weaknesses: Requires high Charisma, which may detract from other stats, slower spell slot progression, and a potential conflict between spellcasting and melee combat actions.
  • Rogue (Assassin/Thief):
    • Strengths: Increased damage output, improved mobility, enhanced battlefield control, and the ability to exploit tactical opportunities.
    • Weaknesses: Requires Dexterity, which may detract from other stats, slower spell slot progression, and a reliance on stealth and surprise.
  • Druid (Circle of the Moon):
    • Strengths: Enhanced durability, melee combat options through Wild Shape, a blend of divine and primal magic, and increased versatility.
    • Weaknesses: Requires a focus on both Wisdom and Constitution, slower spell slot progression, and a potential conflict between spellcasting and Wild Shape actions.

Decision-Making Flow Chart for Multiclassing

The following flow chart provides a structured approach to making multiclassing decisions. This framework helps players weigh various factors and choose the best path for their Cleric Arbiter.

1. Initial Assessment


Does the character concept benefit from multiclassing?

Yes -> Proceed to step 2.

No -> Remain a single-class Cleric Arbiter.

2. Goal Definition


What is the desired outcome of multiclassing? (e.g., increased damage, enhanced control, improved survivability, expanded roleplaying opportunities)

3. Class Selection


Based on the goal, identify potential multiclassing options. Consider the following:

  • Ability Score Requirements: Does the chosen class require a significant investment in ability scores that compete with the Cleric’s primary stats (Wisdom)?
  • Class Features: Do the class features synergize with the Cleric’s existing abilities?
  • Roleplaying Compatibility: Does the class fit the character’s backstory and personality?

4. Leveling Strategy


Determine the level distribution between the Cleric and the chosen class. Consider the following:

  • Power Spikes: Are there specific levels in either class that offer significant power boosts?
  • Spell Slot Progression: How will multiclassing affect spell slot progression?
  • Feat Acquisition: Will multiclassing delay the acquisition of crucial feats?

5. Final Decision


Choose the multiclassing combination and leveling strategy that best aligns with the character’s goals and the campaign’s context.

6. Implementation


Track the character’s progress and adjust the leveling strategy as needed.

Gameplay Tips and Tricks

Mastering the Cleric Arbiter build involves not just understanding the mechanics but also employing clever strategies to maximize your effectiveness in combat and beyond. This section dives into advanced techniques, common pitfalls, and frequently asked questions to help you become a true champion of justice.

Resource Management

Effective resource management is crucial for the Cleric Arbiter’s longevity and impact. You must carefully consider your spell slots, Channel Divinity uses, and other limited resources.

  • Prioritize Spell Selection: Choose spells that offer the most utility and impact per spell slot. For example,
    -Guiding Bolt* is a great offensive option for early levels, while
    -Spirit Guardians* offers consistent damage and control. Later, spells like
    -Holy Aura* can drastically alter combat.
  • Channel Divinity Efficiency: Use Channel Divinity wisely. Turn Undead is excellent against hordes of undead, while other options like the Order Domain’s Voice of Authority can provide crucial support to allies. Consider the encounter type and adjust your tactics accordingly.
  • Conserve Resources During Downtime: Utilize short rests whenever possible to regain spell slots and other abilities. During exploration, consider using cantrips or less resource-intensive spells to conserve your more powerful options.
  • Potion Usage: Always carry a supply of healing potions and other beneficial potions. They can provide a quick boost in a pinch, saving spell slots for more critical moments.

Combat Optimization

Optimizing your combat performance is about understanding your role, positioning yourself strategically, and making smart tactical decisions.

  • Positioning: As a Cleric, you’re often in the thick of things. Position yourself strategically to protect allies, control the battlefield, and maximize the impact of your spells.
  • Action Economy: Make every action count. Utilize your bonus actions effectively, such as casting
    -Healing Word* or using your Domain abilities.
  • Target Prioritization: Identify and eliminate the biggest threats first. Focus fire on enemies that deal the most damage or can disrupt your party’s strategy.
  • Synergy with Allies: Coordinate with your party members to maximize your combined effectiveness. Communicate your plans and support their actions.
  • Use of Control Spells: Don’t underestimate the power of control spells like
    -Hold Person* or
    -Banishment*. These spells can neutralize dangerous enemies, providing a significant advantage.

Roleplaying and Out-of-Combat Utility

The Cleric Arbiter’s abilities extend beyond combat. Use your skills and knowledge to solve problems, support your allies, and influence the narrative.

  • Skill Proficiency: Utilize your skills to gather information, persuade NPCs, and navigate social situations. Your Wisdom and Charisma scores are essential for this.
  • Knowledge of the Divine: Use your knowledge of religious lore and history to identify creatures, understand ancient texts, and advise your party.
  • Healing and Support: Provide healing and support to your party, both in and out of combat. Use spells like
    -Cure Wounds* and
    -Lesser Restoration* to keep your allies healthy.
  • Divination Spells: Use divination spells like
    -Detect Magic* or
    -Divination* to gain insights into the world and anticipate potential threats.

Common Mistakes to Avoid

Several common errors can hinder a Cleric Arbiter’s effectiveness. Awareness of these pitfalls allows you to avoid them and play more effectively.

  • Over-reliance on Offense: While the Cleric Arbiter can deal damage, they are primarily a support class. Don’t neglect your healing and defensive capabilities.
  • Ignoring Positioning: Poor positioning can leave you vulnerable to attacks. Always be mindful of your surroundings and your distance from enemies.
  • Wasting Spell Slots: Don’t waste high-level spell slots on trivial encounters. Conserve them for challenging situations.
  • Neglecting Roleplaying: Roleplaying is an integral part of the game. Embrace your character’s personality and beliefs to enhance the experience.

Frequently Asked Questions (FAQs)

Here are answers to common questions about the Cleric Arbiter build.

  • What is the best race for a Cleric Arbiter? The best race depends on your specific goals. However, races like Hill Dwarves, for their increased hit points, and Variant Humans, for the feat, are excellent choices.
  • What are the most important stats for a Cleric Arbiter? Wisdom is the most crucial stat, as it determines your spellcasting ability. Constitution is also vital for hit points and concentration saves.
  • What is the best Domain for a Cleric Arbiter? The Order Domain offers excellent support capabilities, allowing you to empower allies. The Twilight Domain provides both offense and defense, and the Grave Domain focuses on healing and debuffing.
  • How do I deal with enemies that are resistant to radiant damage? Have other damage types prepared, or coordinate with your party to overcome the resistance.
  • How can I improve my survivability? Focus on boosting your Constitution score, selecting spells like
    -Shield of Faith*, and utilizing defensive abilities such as your Channel Divinity options.

Final Wrap-Up

In conclusion, the Cleric Arbiter build is a rewarding path for those who seek to embody divine power and uphold justice. By carefully considering your stats, choosing the right spells and gear, and mastering combat tactics, you can become a formidable force on the battlefield. Embrace the challenge, hone your skills, and let your Cleric Arbiter become a beacon of hope and strength for your allies.

The role is challenging but the reward of protecting and leading your team to victory is the ultimate prize.

FAQ Overview

What are the main differences between a Cleric Arbiter and a standard Cleric build?

A Cleric Arbiter typically focuses on a more balanced approach, emphasizing both support and offensive capabilities, while a standard cleric may specialize more heavily in healing or damage. Arbiters often take on more direct combat roles, whereas standard clerics might focus on buffing allies and debuffing enemies.

Is multiclassing essential for a Cleric Arbiter build?

No, multiclassing is not essential, but it can provide significant benefits. Options like Paladin or Fighter can increase melee combat effectiveness, while Sorcerer or Wizard can boost spellcasting versatility. However, a pure Cleric Arbiter build remains perfectly viable and can excel without multiclassing.

What are the biggest weaknesses of a Cleric Arbiter?

Cleric Arbiters can sometimes struggle against enemies that heavily resist their damage types or that can quickly overwhelm them with sustained attacks. Also, they can be less effective at pure healing compared to clerics who focus solely on healing.

How do I choose the right deity for my Cleric Arbiter?

Consider the domains offered by different deities and how they align with your desired playstyle. Deities of justice, law, or war are often good choices. Researching the lore and tenets of different deities can also help inform your roleplaying choices.

What are some good alternatives if I don’t want to play a Cleric Arbiter?

If you prefer a different playstyle, consider other support classes like a Bard or Paladin. Alternatively, you could explore damage-focused builds like a Wizard or Sorcerer. There are many options depending on what you enjoy most.

Leave a Reply

Your email address will not be published. Required fields are marked *